'Be the best you can be'
Intent
We offer a structured sequence of lessons, helping teachers to ensure that they have covered the skills required to meet the aims of the national curriculum. The content allows for a broad, deep understanding of computing and how it links to children's lives. It offers a range of opportunities for consolidation, challenge and variety. This allows children to apply the fundamental principles and concepts of computer science. They develop analytical problem-solving skills and learn to evaluate and apply information technology. It also enables them to become responsible, competent, confident and creative users of information technology.
The aims of teaching computing in our school are that children:
Implementation
Through the sequence of lessons, we intend to inspire pupils to develop a love of the digital world, see its place in their future and give teachers confidence. Where appropriate, meaningful links will be made between the computing curriculum at the wider curriculum. In computing lessons the children will use either the iPads or chromebooks in order to access a range of apps and software.In KS1, the focus is on developing the use of algorithms, programming and how technology can be used safely and purposefully. In KS2, lessons still focus on algorithms, programming and coding but in a more complex way and for different purposes. Children also develop their knowledge of computer networks, internet services and the safe and purposeful use of the internet and technology. Data Handling is featured more heavily in UKS2 and skills learnt through KS1 and LKS2 are used to support data presentation.
The Computing curriculum at Hagbourne School is designed to give all pupils, particularly disadvantaged pupils and including pupils with SEN and/or disabilities, the knowledge and cultural capital they need to succeed in life. We use strategies from the NASEN guidance to support our scaffolding within Computing. This includes, but is not limited to the following list;
Model the correct use of vocabulary and show examples of common misconceptions
Providing visual instructions for using computing software,
Adjusting the screen resolution or using a bigger screen.
Impact
Learning in computing will be enjoyed across the school. Children will use digital and technological vocabulary accurately, alongside a progression in their technical skills. They will be confident using a range of hardware and software and will produce high-quality purposeful products. Children will see the digital world as part of their world, extending beyond school, and understand that they have choices to make. They will be confident and respectful digital citizens going on to lead happy and healthy digital lives.